
Langdon is played by lovable everyman Tom Hanks in the movie, though it's not yet certain whether Hanks' likeness will be in the game. He's a Harvard professor and the world's leading symbologist (someone who interprets codes and cryptographs). The player will assume the role of Robert Langdon, the novel's dashing protagonist.

Sneaking down quiet hallways, car chases through Rome, labyrinthine hedge mazes, melee fighting psychotic monks-if Vatican priests in ancient Rome did it, chances are it's in this game.

It's a third-person action-adventure that plays out the same events from the novel using a variety of standard gameplay mechanics. The Da Vinci Code is in development by The Collective and is scheduled for release this May to coincide with the opening of the motion picture also based on the book.

While it lacks the charm and cleverness of the Broken Sword games, it retains the compelling one-more-chapter allure of the novel. Action sections are passable, and the game's logic puzzles managed to attract a crowd of baying amateur cryptographers. Despite feeling like a rushed PC conversion, The Da Vinci Code is an enjoyable adventure. Not surprising really, since Broken Sword creator Charles Cecil was on board for development and it shows in places.
Following the plot of the papery opus closely, the game lifts dialogue, characters and settings right out of Dan Brown's over-hyped pamphlet of lies and places them in a third-person Broken Sword-style clue-hunt 'em up. If you haven't read the bestseller, the maddeningly twisty plot will keep you on edge throughout the game - probably its best appeal. Like realising it was actually a plastic joke-poo you stood on, then turning to your friends, laughing and giving them two thumbs up before walking off happier than before. Rather amazingly however, The Da Vinci Code isn't entirely unappealing. Similar To That feeling you get when you realise you're about to stand in dog shit but can do nothing to prevent it the feeling you get when you're faced with the official game of the crap movie of the decent book is one of worry - especially when it's released alongside its silver screen companion, suggesting that the fundamental influence in the game's development was cold hard cash.
